The Sicilian Wing Gambit for White
1.e4 c5 2.b4 cxb4 3.a3
The Wing Gambit strikes against the Sicilian before Black can settle: after 2.b4 cxb4 White deflects the c-pawn from the centre, and in the Marshall Variation 3.a3 offers a second pawn at once. If Black takes it too, White gets open lines and fast development; if he declines, White usually wins the pawn back with axb4 and builds a broad centre with c3 and d4. Stockfish sees Black slightly ahead in all the main lines, by a quarter to a third of a pawn – so the gambit is no refutation of the Sicilian but a surprise weapon for players who would rather attack than learn theory. The course is small: only 147 games reach the starting position, so the lines are short. Black's main roads are 3...d5 with the early queen sortie, 3...bxa3 (the gambit accepted), 3...e6 and 3...e5.
- White trades the b-pawn for time: the c-pawn leaves the centre, and d4 comes without resistance.
- Against the early queen after 3...d5 4.exd5 Qxd5 White gains tempi with Nf3 and later c3.
- With axb4 White wins the pawn back, and the bishop on b4 is driven away by c3.
- After the gambit accepted the knight stands actively on a3; White plays d4 and develops quickly.